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            <A HREF="../Quake%20Help.html">Quake Help</A>
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            <B>Overview</B>
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            This is the Cocoa version of the popular game Quake. It includes the software and OpenGL renderer versions of Quake and QuakeWorld. This package comes with the following files:
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                        &quot;<B><I>Quake</I></B>&quot;: The software renderer version of Quake.
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                        &quot;<B><I>QuakeWorld</I></B>&quot;: The software renderer version of the QuakeWorld client.
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                         &quot;<B><I>GLQuake</I></B>&quot;: The OpenGL renderer version of Quake.
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                        &quot;<B><I>GLQuakeWorld</I></B>&quot;: The OpenGL renderer version of the QuakeWorld client.
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                        &quot;<B><I>qwsv</I></B>&quot;: The QuakeWorld server software. A command line application.
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                        &quot;<B><I>Extras/cheapo</I></B>&quot;: A proxy for QuakeWorld. A command line application.
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                        &quot;<B><I>Extras/vispatch</I></B>&quot;: Required to apply water transparency patches. A command line application.
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                        &quot;<B><I>Extras/AppleScript Examples/</I></B>&quot;: This folder contains several example AppleScripts for use with Quake.
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            and a folder called &quot;<B><I>qw</I></B>&quot; (required by the QuakeWorld server software).
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            All applications require MacOS X v10.0 or later and the shareware or retail version of Quake. It doesn't matter if you own the Classic MacOS or the PC version, both will work. Additionally you'll need a graphics board that provides accelerated OpenGL rendering if you want to play the OpenGL accelerated versions (&quot;GLQuake&quot; or &quot;GLQuakeWorld&quot;) of the game.
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            To learn more, type a question into the search field above, or click Quake Help to return to the main Help menu.
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